
Meaning, every time a note/key is being triggered, the following sample (in the set) will automatically be played even if it’s simply the same note playing over and over again. You can even choose to ‘round robin’ a set of samples, by having those specific samples (continuously) cycle through to the next ones.

Keep in mind that all functionalities mentioned (including the ones described below) are also fully functional in Granular mode as well, as the Granulizer is simply an extension of the sampler itself.Īside from basic mapping, we can opt to trigger a set of samples based on velocity. The new multi-sample engine enables us to Map up to 6 samples across the key-range helping us to not only get more creative, but produce more realistic sampled-instruments as well. However, make sure to keep in mind that the key is being used more as an Envelope/Gate, as opposed to a standard Filter. NOTE: This is super unique filter-type, so don’t forget to experiment! It is also known to create the ultimate pluck. A brand new Low Pass Gate Filter (inspired by West Coast modular synthesis), taken straight from their emulation of Don Buchla’s ‘Easel’. Instead of simply improving the 2 existing engines, they actually added two more giving Pigments four different Synthesis Engines (VA, Wavetable, Granular, and (Multi-)Sample), which includes a variety of stock-samples… but the real magic happens when you import your very own, so do NOT forget to grab some of our free samples here
